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61. Post you favourite Sniper hac/t1 Sniper BS fit. - in Ships and Modules [original thread]
Originally by: Irae Ragwan Honestly, if you're looking for snipe, the zealot is the obvious choice. Apoc makes a nice alternative in a bs hull too. Curious as to why the OP has the rohk up there but no mega? The mega is better in every c...
- by Stuart Price - at 2010.09.24 00:03:00
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62. What Tech II Frigate? - in Ships and Modules [original thread]
Harpy, Kitsune, Manticore The others are sub-par, although the Raptor is a better choice than the Crow. Shame the Caldari 'ceptors are so bad compared to the others and that the Hawk is almost impossible to fit and has a rubbish active tanking bo...
- by Stuart Price - at 2010.09.23 14:32:00
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63. Need Surgestion for a Solo PVP fitted Cerberus - in Ships and Modules [original thread]
If you're really looking to upgrade on the Caracal and already know how to use one solo, the ship for you is the Navy Caracal. It's obscenely agile and has MOAR MISSILEZ. Cerb's are good, but not really for solo. At least not better enough than e...
- by Stuart Price - at 2010.09.21 20:48:00
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64. So...Inties. - in Ships and Modules [original thread]
Taranis, Claw, Crusader are all beautifully balanced against each other but the 'ranis is more popular since it's just plain easier to fly. As for AB or MWD, the answer is MWD always, AB and MWD for dual-prop 'ranis. AB only fits are gimmicky and...
- by Stuart Price - at 2010.09.21 20:44:00
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65. Medium sized sniper fit with good mobility - in Ships and Modules [original thread]
Originally by: Mutant Caldari Let's see, you have the Muninn and Zealot at the top of the pack for 50km-100km, you have the Hurricane, the Harby, the Cerb would be king past 150km or so(It has more DPS then LR BS and can hit out to max loc...
- by Stuart Price - at 2010.09.19 01:03:00
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66. Does a low Sig Radius help even when sitting still? - in Ships and Modules [original thread]
Sig radius is a multiplier in firing solutions. If you are immbobile, you are multiplying by zero. This means you're going to get hit if the shooter is also stationary and within range. You'll still take longer to be locked in the first place min...
- by Stuart Price - at 2010.09.17 23:12:00
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67. Minmatar or Amarr Battleships: Help me decide - in Ships and Modules [original thread]
Short answer: Amarr Longer answer: Still Amarr, but once you have all the skillpoints in the world and a solid idea of how you can best use them the matari battleships are pretty good. There is no SOLOPWNMOBILE for battleships but you can have s...
- by Stuart Price - at 2010.09.13 02:05:00
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68. Amarr Battleships - in Ships and Modules [original thread]
Originally by: Kail Storm Price you have a fit you like for it please I want to see what I can do with it. Navy 'geddon: More Money Than Sense 1 x DC II 2 x 1600mm RRT Plate I 2 x Centum A-Type EANM 3 x Imp Navy Heat Sink 1 x Gi...
- by Stuart Price - at 2010.09.09 00:57:00
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69. Amarr Battleships - in Ships and Modules [original thread]
+1 for Navy 'geddon. It's freakishly powerful. With the right setup, implants and buddies (HELLO MINDLINKED DAMNATION) you can spew almost 1200dps while enjoying over 380k EHP and having a MWD. Pretty nice. Expensive, but nice. Throw some Guardian...
- by Stuart Price - at 2010.09.08 23:44:00
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70. Caldari spec char moving to new race ship - in Ships and Modules [original thread]
Minmatar. You can fly shield/nano ruppies, canes and tempests for pvp after training projectiles while you then train armour skills. You also get the Vargur for additional PVE funtimes. You COULD go Amarr for the Khanid ships and their missiles b...
- by Stuart Price - at 2010.09.08 23:29:00
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71. Interceptors - in Ships and Modules [original thread]
Originally by: Scorpionidae Edited by: Scorpionidae on 06/09/2010 13:54:34 Originally by: Yankunytjatjara With all respect, you sound like you could use some time in t1 frigs before that, maybe in rvb or FW. I was thinking ...
- by Stuart Price - at 2010.09.06 17:27:00
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72. Kiting - in Ships and Modules [original thread]
'Keep at Range' is pretty useful as it happens. Set it to some randomly massive number and hit it when you need to maintain some range. THEN spin the camera and resume your manual flying. Much faster than spinning the camera and having a clicking ...
- by Stuart Price - at 2010.09.06 17:13:00
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73. The drake and its signature radius - in Ships and Modules [original thread]
I want to see people try it. Putting the 'irate' into 'Pirate'
- by Stuart Price - at 2010.09.05 04:10:00
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74. The drake and its signature radius - in Ships and Modules [original thread]
You can already have less sig radius once your shields are gone and less mass once your armour is gone. R-click the mod -> offline. job done. Putting the 'irate' into 'Pirate'
- by Stuart Price - at 2010.09.05 02:51:00
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75. Crow - solo viable? what to fit? - in Ships and Modules [original thread]
3 x SML II 1 x Cat Cold-Gas I MWD 1 x Warp Disruptor II 1 x PWNAGE Target Painter 2 x OD II 1 x Nano II 2 x Polycarb I Is the best I can do with it. You'll want the painter when you shoot other 'ceptors, you really will. If you plan on engagin...
- by Stuart Price - at 2010.09.03 23:36:00
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76. Curse without MWD - in Ships and Modules [original thread]
Originally by: Merin Ryskin You need a MWD because a cruiser hull that can't out-run a battleship is a dead cruiser hull, in three ways: 1) If you aren't fast enough to keep transversal up (IOW, faster than anything with enough dps to thr...
- by Stuart Price - at 2010.09.02 20:11:00
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77. Tackle Ares - Two points or a point and a web? - in Ships and Modules [original thread]
Ares: 1 x MAPC I 2 x Nano II 1 x OD II 1 x Catalyzed Cold-Gas I Arcjet Thruster 1 x Warp Disruptor II 1 x MSE II 2 x 125mm Gatling AC II 1 x Rocket Launcher II 1 x Polycarb I 1 x Ionic Field Projector I Job done, await backup while shooting W...
- by Stuart Price - at 2010.09.02 00:15:00
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78. EvE "Sec" vs Real Life "Sec" - in Crime and Punishment [original thread]
UK reporting in. Looks like we're Yulai. Putting the 'irate' into 'Pirate'
- by Stuart Price - at 2010.08.29 19:22:00
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79. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Tier system on t1 ships - it's outdated, especially with the various ships being 'specialised' into roles. To use the Caldari cruisers as an example: Osprey - Mining/logistics Blackbird - Ewar Caracal - Ranged combat/anti-frig Moa - Sniping/As...
- by Stuart Price - at 2010.08.27 17:54:00
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80. Sebo, ECCM and other effects... - in EVE General Discussion [original thread]
http://www.youtube.com/watch?v=QKcF5je7K2E Jump drives 4tw Putting the 'irate' into 'Pirate'
- by Stuart Price - at 2010.08.27 17:11:00
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